If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.

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They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows. I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions in C4D. I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models.

Here’s his main sketchbook thread: This is going on the hit list. Darrell can you share any more new developments with how to use grobooto maps in C4D? Posted September 4, There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package How good is the geometry creation with booleans? Anyone else a Groboto user here?

grkboto Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. Looks great, thanks for the heads up. Groboto By jwiedeAugust 13, in The Lounge. Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce.

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GroBoto v3

Posted November 5, I view the heaviness of Groboto’s meshes as a similar “tool tax”: Looks very interesting and encouraging to see tuorial developer pop up show an enthusiasm for getting stuck in. The geometry is really good but quite heavy when meshed for export. Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made.

I believe their underlying engine is a hybrid with both poly and CSG aspects. Keep in mind, the exported results from CSG packages can be heavy as well.

I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, tutorila might feel differently.

Can you give some general info about the modeling tools? Posted August 13, When I get some time, I’ll give it a whirl. Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo.

Sign In Sign Up. No registered users viewing this page. On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB.


What are impressions of V3? This topic is now closed to further replies. Why should grobotl have all the fun? Share this post Link to post Share on other sites.

futorial It looks interesting so I’ll check it out. There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package. I’ve personally found Groboto to be a rather impressive tool, esp.

Groboto – The Lounge – C4D Cafe

groboho Thanks for the link John, I did not hear about it until now. It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities. However they also offer a procedural engine capable of complex iteration and hroboto of objects to build more grboto objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin.

I find the results quite acceptable. From the sounds of it, they’re also on the right track w. I’m more than willing to pay it in order to have access to Groboto’s tools. Thanks for the links.

In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here. Archived This topic is now archived and is closed to further replies.